Build yourself
After every battle, choose one of three rewards for your build, shaping your weapons, movement, and tactical options.
Gameplay prototype · Work in progress
A single-player first-person roguelite where every upgrade reshapes two builds: yours, and the enemy ecosystem hunting you.
The core difference
Project Roswell turns post-combat rewards into a two-sided decision. You do not simply optimize a build—you curate the enemies that build alongside you.
After every battle, choose one of three rewards for your build, shaping your weapons, movement, and tactical options.
At the same time, choose one of three rewards for the enemy ecosystem. Favor changes you can counter now, knowing that every decision compounds.
The chapter boss tests the build you created—and the opposition you allowed to evolve.
Current build
The prototype demonstrates combat and the dual-build decision loop. Visuals shown in the video are work in progress and do not represent the target look.
Early demo results
A preliminary snapshot from a 30-player demo playtest window, August 30–September 3, 2026.
Playtest participants
Average playtime
Demo completion rate
Survey satisfaction
A genuinely fresh core concept with substantial room for future design.
Builds feel highly satisfying once their synergies come together.
Shaping both the player and enemy ecosystem creates meaningful strategic depth.
Preliminary, self-reported playtest results. Rounded values; subject to update after the test window closes.
Narrative premise · No spoilers
A former special forces soldier, Adrian returns three decades after the murder of his wife, Mara. Experimental cloning technology offers a path toward Novum—the object of his pursuit—but the trail quickly turns revenge into a deeper question.
If a body can be replaced, memories reconstructed, and relationships rewritten, what remains of the self?
The story explores body, memory, soul, choice, and relationships inside a fractured retro-future—without revealing the game’s central twists here.
Visual direction
Late-20th-century industrial forms, exposed infrastructure, and institutional spaces meet advanced cloning, artificial intelligence, and restricted military technology.
Project status
A compact multidisciplinary group building Project Roswell for PC.
The team reached a working whitebox core loop in approximately six weeks.
The target environment look is authored in engine by the development team.
Open to conversation
We are sharing the project with grant reviewers, publishers, investors, and potential partners who want to evaluate the game and its playable foundation.
Contact: contact@projectroswell.examplePlaytest access
Tell us where you are coming from and how many keys you need. Every request is reviewed manually; approved keys are sent to the email below.